For ships and turrets, health is indicated by a green and red bar above the entity. The green bar shows the health remaining, while the red indicates how much damage has been sustained. The full length of the bar, green and red, indicates the entity's maximum health. Small black markers in the heath bar indicate blocks of 100 health.
Different ships have differing maximum health values, with the heavier and larger ships generally being the most sturdy. Ships with the Hull Increase skill can slightly increase their max health by spending scrap to level up this skill. When the player gains and loses health, small green and red numbers will pop up showing the health change.
The health of both bases are shown by the numbers and bars at the top of the screen.
Drones do not have separate health counters. Drones will occasionally intercept a shot, being instantly destroyed but saving their owner the associated damage. All of a ship's drones are destroyed when the owner is killed.
After dying, ships will respawn with full health, while turrets are permanently destroyed. Destruction of a base immediately ends the game.
When upgrading, the new ship will have full health, even if the previous ship was significantly damaged. Upgrading in the middle of a firefight can sometimes be a useful strategy.